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- --------------------------------------------------
- -- Created By: petar
- -- Description: this is used to run to help a mate who called for help
- --------------------------
-
- AIBehaviour.HoldPosition = {
- Name = "HoldPosition",
- NOPREVIOUS = 1,
-
- ---------------------------------------------
- OnThreateningSoundHeard = function( self, entity, fDistance )
-
-
- local dist = AI:FindObjectOfType(entity:GetPos(),fDistance,AIAnchor.HOLD_THIS_POSITION);
- if (dist==nil) then
- AI:Signal(0,1,"THREAT_TOO_CLOSE",entity.id);
- end
- end,
-
- ---------------------------------------------
- OnInterestingSoundHeard = function( self, entity, fDistance )
-
-
- local dist = AI:FindObjectOfType(entity:GetPos(),fDistance,AIAnchor.HOLD_THIS_POSITION);
- if (dist==nil) then
- AI:Signal(0,1,"THREAT_TOO_CLOSE",entity.id);
- end
- end,
-
-
- }